Organic models such as characters and creatures are created using Digital sculpting software. Character/Creature work is often seen as more artistic. Character/Creature tend to be hero assets that will be animated and will require multiple iterations and detailed feedback. This is a specialised modeling role and requires strong sculpting skills and detailed knowledge of anatomy. It is often suited to a senior Modeler.
To succeed at this job, you need:
A refined artistic eye with ability in art and drawing, extensive knowledge of 3D modeling and in particular digital sculpting is required.
A broad understanding of the CG asset pipeline, A keen interest in anatomy, in particular human and animal anatomy and an in depth understanding of topology for animation.
Must have a very refined artistic sensibility for form, volume and mass.
Excellent artistic eye with very high standards.
You have got to be able to take and implement feedback across multiple iterations of a hero asset and deliver high quality realistic results often in a pressurised environment.
Career Path to Character Modeler: You will need experience as a generalist or junior modeler. Given the high profile of character work you would ideally have at least 3 years experience.
Career Path from Character Modeler: Character modelers can become Modeling supervisor. Given the strong art requirements here they can sometimes become concept artists.
Education Routes: Character Modelers often have a degree in Animation, Motion Design, or Visual Effects but can also come for cognate areas such as Visualisation, Architecture, Film Studies, or Games. Show reel and previous experience are important here.