The Head of Character Build is responsible for the artistic and technical quality of all 3D models created for a production. The Head of Character Build will work closely with, Texturing, Rigging FX, CG Supervisor and the VFX Supervisor, to ensure that all 3D character models are pipeline friendly. This is an important and senior role, the artistic expectations are very high, character models are expected to be of a high standard for rigging to correctly produce work for animation. This requires production experience of the 3D asset creation pipeline and an in depth knowledge of CG modeling and UVing.
In Collaboration with the CG/VFX Supervisor, Production Designer, Art Director, will interpret develop initial models, helping to define Director’s vision.
They are responsible for quality control, aesthetic consistency, and technical standards will enforce standards through, mentoring, team meetings and modelling dailies.
To succeed at this job, you need:
Several years production experience in the modeling department. You should have in-depth experience with both digital sculpting and hard surface modelling techniques.
You have an excellent artistic eye. You should have a passion for, 3D models, architecture, sculpture, anatomy, form, volume and space.
You should be comfortable with data management; coding and tool creation can be beneficial in this role.
Great organizational skills and ability to manage a very busy team with, while meeting production timetables and budgets.
Career Path to Head of Character Build: Several years experience in the modeling department.
Career Path from Head of Character Build: CG Supervisor
Education Routes: Modelers often have a degree in Fine Art, Animation, or Visual Effects.
They will have taken classes in 3D Design, Modeling, and Digital Sculpting, they should also ideally some experience of Sculpture and building real world sculptures/maquettes, life drawing and anatomy studies are also beneficial.
Not an entry-level role. Show reel and experience are very important.